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AnninetForces
Please do find and bookmark our attacking log
https://docs.google.com/spreadsheets/d/1x161FqZyCFWtI1q5AhZ54yOecVdLX4BhSrbzrEaipLQ/edit?usp=sharing
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Headquarters breakdown

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Headquarters breakdown Empty Headquarters breakdown

Post by Jared600 Sun Jun 14, 2015 1:20 pm

Here is the list of the amount of people at different HQ levels:

HQ 11: 1
HQ 12: 1
HQ 13: 3
HQ 14: 6
HQ 15: 11
HQ 16: 20
HQ 17: 3
HQ 18: 2
HQ 19: 1
HQ 20: 2

So all but a handful have access to smokey warriors

Jared600

Posts : 23
Join date : 2015-05-23
Location : California

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Headquarters breakdown Empty Re: Headquarters breakdown

Post by oooo Tue Jun 16, 2015 1:34 am

So. Contrary to what your parents told you.... ITS TIME TO START SMOKING!

Smoke everything people. Smoke Zookas - when they uncover it takes 1 second before an incredible amount of damage is unleashed. They will fire BEFORE a boom cannon. Also, when you smoke/flare them directly beside an RL, they all bunch up inside it's blind spot... YES you've read correctly people: ZOOKAS ARE AN RL KILLER!

Smoke Tanks for fun. Smoke Riflemen into sneaky places and unleash damage by the second.

I personally enjoy smoking grenadiers behind people's stupid front-loaded defences, blowing up their economy buildings for fun, and then pulverizing their HQ from the unprotected rear.

Medics... they went to doctor school and don't smoke very well...

oooo

Posts : 28
Join date : 2015-05-04

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