Headquarters breakdown
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Headquarters breakdown
Here is the list of the amount of people at different HQ levels:
HQ 11: 1
HQ 12: 1
HQ 13: 3
HQ 14: 6
HQ 15: 11
HQ 16: 20
HQ 17: 3
HQ 18: 2
HQ 19: 1
HQ 20: 2
So all but a handful have access to smokey warriors
HQ 11: 1
HQ 12: 1
HQ 13: 3
HQ 14: 6
HQ 15: 11
HQ 16: 20
HQ 17: 3
HQ 18: 2
HQ 19: 1
HQ 20: 2
So all but a handful have access to smokey warriors
Jared600- Posts : 23
Join date : 2015-05-23
Location : California
Re: Headquarters breakdown
So. Contrary to what your parents told you.... ITS TIME TO START SMOKING!
Smoke everything people. Smoke Zookas - when they uncover it takes 1 second before an incredible amount of damage is unleashed. They will fire BEFORE a boom cannon. Also, when you smoke/flare them directly beside an RL, they all bunch up inside it's blind spot... YES you've read correctly people: ZOOKAS ARE AN RL KILLER!
Smoke Tanks for fun. Smoke Riflemen into sneaky places and unleash damage by the second.
I personally enjoy smoking grenadiers behind people's stupid front-loaded defences, blowing up their economy buildings for fun, and then pulverizing their HQ from the unprotected rear.
Medics... they went to doctor school and don't smoke very well...
Smoke everything people. Smoke Zookas - when they uncover it takes 1 second before an incredible amount of damage is unleashed. They will fire BEFORE a boom cannon. Also, when you smoke/flare them directly beside an RL, they all bunch up inside it's blind spot... YES you've read correctly people: ZOOKAS ARE AN RL KILLER!
Smoke Tanks for fun. Smoke Riflemen into sneaky places and unleash damage by the second.
I personally enjoy smoking grenadiers behind people's stupid front-loaded defences, blowing up their economy buildings for fun, and then pulverizing their HQ from the unprotected rear.
Medics... they went to doctor school and don't smoke very well...
oooo- Posts : 28
Join date : 2015-05-04
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