Flaw in the trendy new base formations
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Flaw in the trendy new base formations
Earlier on the chat, in some kind of garbled English, I was trying to explain a new tactic I've been using with my warriors. Basically, most player bases are front loading (per supercell forum picture shared in this group). This is a deviation from the corner base formation that most people used before this hammerman attack thing. Unfortunately, it rendered my standard 5 smoke, 2 flare, 1 medkit, 2 shock, ordinance deployment ineffective because now there are 4 sides of defences surrounding the bases instead of 2.
However, those players who cram all their economy buildings as far to the back as possible can be taken down - I've been doing L46 guys (I'm L38). Basically, you run your warriors up either side under the cover of smoke. Watch out for mines. Get to the back, and take down all the undefended econ buildings. You may lose a warrior or two, and you will probably have to flare them more than usual as they tend to wander back towards all the guns. But, you should be making three significant gains.
1. 30 or more free gbe. Now you can do 4 or 5 shocks!
2. The HQ's health decreases when you destroy buildings. [If I recall correctly all the buildings total 70% of the bases health, so you're presumably doing a solid 30% dent into the HQ]
3. Tactically, you're in the back door, where there are relatively few defences
When the time is right and most of the econ buildings are gone, flare the HQ, you may want to smoke the approach, and on the HQ, or not. In any case, you won't need to use 5 smoke to get to the back and another 5 to get to the HQ. Now you should have enough shocks for an easy win on a hurt HQ.
Makes sense?
However, those players who cram all their economy buildings as far to the back as possible can be taken down - I've been doing L46 guys (I'm L38). Basically, you run your warriors up either side under the cover of smoke. Watch out for mines. Get to the back, and take down all the undefended econ buildings. You may lose a warrior or two, and you will probably have to flare them more than usual as they tend to wander back towards all the guns. But, you should be making three significant gains.
1. 30 or more free gbe. Now you can do 4 or 5 shocks!
2. The HQ's health decreases when you destroy buildings. [If I recall correctly all the buildings total 70% of the bases health, so you're presumably doing a solid 30% dent into the HQ]
3. Tactically, you're in the back door, where there are relatively few defences
When the time is right and most of the econ buildings are gone, flare the HQ, you may want to smoke the approach, and on the HQ, or not. In any case, you won't need to use 5 smoke to get to the back and another 5 to get to the HQ. Now you should have enough shocks for an easy win on a hurt HQ.
Makes sense?
oooo- Posts : 28
Join date : 2015-05-04
Re: Flaw in the trendy new base formations
Immediately after posting this, I had 2 such bases. Both had lined up their buildings in the best way possible - at the very back out of range of all defences! After sending the warriors back and letting them smash everything, I flared back to the HQ with over 100gbe. The subsequent amount of shocks I had to spread around was pure luxury, then I just layered medkits because I could!
oooo- Posts : 28
Join date : 2015-05-04
Re: Flaw in the trendy new base formations
Good tips.
thanks
thanks
Steve-O v2.00- Posts : 194
Join date : 2015-02-26
Re: Flaw in the trendy new base formations
Nice tip oooo. You might have been lucky with the bases, mine are always cramped to the back instead of the beach.
Doc_Holiday- Posts : 21
Join date : 2015-03-16
Location : Los Angles, CA
Re: Flaw in the trendy new base formations
Mine was even better. He had all his defenses up front so after gbe to all bc and rl they were dead. Launched my critters to the back and kept killing defenses with the energy earned until the critters killed the hq. Never even launched a lc to finish him off.
underdog- Posts : 13
Join date : 2015-05-09
Age : 57
Location : Indiana USA
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